[config]
Name = CapitalistAssassination
GUIName = "Ybiictvo!"
UsedBy = BattenburgGroup
MinStrength = 40
Type = ASSASSINATION
Cost = 30
MinSize = 4
SuccessChance = 0.5
SuccessText = "Vx ctali gertvoi t^atelXno cplanirovannouo ybiictva. ProfeccionalXnxi ybii#a pyctil pyls v Vaw qerep vo vremj otkrxtij novoi wkolx, icpolXzyj cnaiperckys vintovky . Vce yliki vedyt k ckrxtnoi uryppe, izvectnaj kak 'Uryppa Batenbyrua', pod ypravlenie cyper bouatxh kapitalictov. Kagetcj, Vx pozvolili cvoemy pravitelXctvy pereiti dorouy kraine bouatxm i vlijtelXnxm lsdjm, i vx zaplatili za {to vxcokys #eny."
protaginist_texture = voter_capitalist.dds
GUISound = d3_gameover_sniper.ogg
OnSuccess = GameOver("CapitalistAssassination");
FailureText = ""
OnFailure = CreateGrudge(CapitalistAssassination,Assassination attempt,_All_,0.06,0.8);TriggerEvent(FailedCapitalistAssassination);

[prereqs]
