[config]
Name = ConservativeAssassination
GUIName = "Ybiictvo!"
UsedBy = TheMoralCrusade
MinStrength = 40
Type = ASSASSINATION
Cost = 30
MinSize = 8
SuccessChance = 0.5
SuccessText = "Pohoge, {kctremictckaj uryppa, izvectnaj kak 'Ctragi Morali', nakone#, ocy^ectvila davnii plan. {tot vxctrel vx polyqili ot odnouo qlenov cvoei partii, kotorxi kakim-to obrazom popal v pravitelXctvennoe zdanie i otkrxl po Vam ouonX. Vraqi coob^ili, qto nikak ne cmouyt Vam pomoqX i Vam ctoit popro^atXcj co cvoimi rodnxmi. Ecli bx cpe#clygbx imeli bx bolXwe recyrcov i polnomoqii, oni, vozmogno, bxli bx v coctojnii octanovitX {tih koncervativnxh {kctremictov, pregde qem vce zawlo nactolXko daleko. PokoitecX c mirom."
protaginist_texture = voter_conservatives.dds
GUISound = d3_gameover_shots.ogg
OnSuccess = GameOver(ConservativeAssassination);
FailureText = ""
OnFailure = CreateGrudge(ConservativeAssassination,Assassination attempt,_All_,0.06,0.8);TriggerEvent(FailedConservativeAssassination);

[prereqs]
