[config]
Name = EthnicAssassination
GUIName = "Ybiictvo!"
UsedBy = BlackPowerGroup
MinStrength = 40
Type = ASSASSINATION
Cost = 30
MinSize = 8
SuccessChance = 0.5
SuccessText = "Ceuodnj, primerno v 5 ytra, uryppa voorygennxh {kctremictov, obvinjj pravitelXctvo v "povcemectnom racizme" vorvalicX v uocydarctvennxe zdanij i hladnokrovno kaznili cebj i octalXnys qactX vaweuo pravitelXctva. Uryppa nazxvala cebj "Qrnaj vlactX" i prikazala vawemy pravitelXctvy rabotatX na na#ionalXnxe menXwinctva. Qto za trauiqeckii kone# vawei politiqeckoi karXerx."
OnSuccess = GameOver(EthnicAssassination);
protaginist_texture = voter_ethnicminorities.dds
GUISound = d3_gameover_shots.ogg
FailureText = ""
OnFailure = CreateGrudge(EthnicAssassination,Assassination attempt,_All_,0.06,0.8);TriggerEvent(FailedEthnicAssassination);

[prereqs]
