[config]
Name = FarmersAssasination
GUIName = "Ybiictvo!"
UsedBy = TheLandArmy
MinStrength = 40
Type = ASSASSINATION
Cost = 30
MinSize = 8
SuccessChance = 0.5
SuccessText = "Ybiictvo! Nikto ne moget poveritX, kak oni {to cdelali, no kakim-to obrazom uryppa {kctremictov ot "Armii zemledelX#ev" pojvilacX na precc-konferen#ii ceuodnj, i naqali ctreljtX iz drobovika. Oni ycpeli vxctrelitX vceuo odin raz, no {to vce, qto im bxlo nygno. J yveren, qto ih za {to cpe#clygbx "po uolovke ne pouladjt", kak tolXko mx yznaem, kak {to proizowlo, no {to ne bydet yteweniem dlj vawih blizkih. Iura okonqena ..."
OnSuccess = GameOver(FarmersAssasination);
protaginist_texture = voter_farmers.dds
GUISound = d3_gameover_shotgun.ogg
FailureText = 
OnFailure = CreateGrudge(FarmersAssasination,Assassination attempt,0.06,0.8);TriggerEvent(FailedFarmersAssassination);

[prereqs]
