[config]
Name = GreenAssassination
GUIName = "Ybiictvo!"
UsedBy = WarriorsOfGaia
Type = ASSASSINATION
MinStrength = 40
Cost = 30
MinSize = 8
SuccessChance = 0.5
SuccessText = "Vx bxli ybitx 'zelenxmi' terrorictami. {tim ytrom, vo vremj proiznecenij reqi dlj mectnxh partiinxh dejtelei, meroprijtie bxlo vzjto wtyrmom nebolXwoi uryppoi voorygennxh demonctrantov. Cotrydniki ohranx otkrxli ouonX, i v hode pocledovavwei perectrelki v vac neckolXko raz popali. Mx zahvatili lsdei, otvetctvennxh za vawy cmertX, kotorxe identifi#irovali cebj kak qlenx {kctremictckoi {ko-terrorictiqeckoi uryppx, izvectnoi kak "Voinx Zemli". BoscX, qto dlj vac vce konqeno ..."
OnSuccess = GameOver(GreenAssassination);
protaginist_texture = voter_environmentalist.dds
GUISound = d3_gameover_firefight.ogg
FailureText = ""
OnFailure = CreateGrudge(GreenAssassination,Assassination attempt,_All_,0.06,0.8);TriggerEvent(FailedGreenAssassination);

[prereqs]
