[config]
Name = PatrioticAssassination
GUIName = "Ybiictvo!"
UsedBy = PatriotArmy
Type = ASSASSINATION
MinStrength = 40
Cost = 30
MinSize = 8
SuccessChance = 0.5
SuccessText = "Ceuodnj ytrom, v 07,54, qetvero mygqin iz ylXtra-na#ionalictiqeckoi oruaniza#ii "Armij patriotov", vorvalicX v zdanie parlamenta c avtomatami i naqali ctreljtX vo vceh podrjd. Pregde qem nawa clygba bezopacnocti ycpela qto to predprinjtX, terrorictx ycpeli ybitX 14 qelovek, credi kotorxh bxli i vx. Iura zakonqena ..."
OnSuccess = GameOver(PatrioticAssassination);
protaginist_texture = voter_patriot.dds
GUISound = d3_gameover_mgs.ogg
FailureText = 
OnFailure = CreateGrudge(PatrioticAssassination,Assassination attempt,_All_,0.06,0.8);TriggerEvent(FailedPatrioticAssassination);

[prereqs]
