[config]
Name = ReligiousAssassination
GUIName = "Ybiictvo!"
UsedBy = CrusadersOfTheLord
Type = ASSASSINATION
MinStrength = 40
Cost = 30
MinSize = 8
SuccessChance = 0.5
SuccessText = "Ceuodnj temnxi denX dlj demokratii, pockolXky uryppa reliuioznxh {kctremictov, nazxvas^ih cebj 'Krectonoc#x Uocpoda ', preycpela v tom, qtobx ybitX demokratiqecki izbrannouo pravitelj {toi ctranx. ObXedinennoe napadenie, vovlekas^ee poldsginx banditov i mo^nys zalogennys v avtomobilX bomby, cokrywilo nawi clygbx bezopacnocti na nedavnem pybliqnxm vxctyplenii. Dvenad#atX qelovek ymerli, vklsqaj Vac. Iura zakonqena."
OnSuccess = GameOver(ReligiousAssassination);
protaginist_texture = voter_religious.dds
GUISound = d3_gameover_bombandguns.ogg
FailureText = ""
OnFailure = CreateGrudge(ReligiousAssassination,Assassination attempt,_All_,0.06,0.8);TriggerEvent(FailedReligiousAssassination);

[prereqs]
