[config]
Name = SocialistAssassination
GUIName = "Ybiictvo!"
UsedBy = RevolutionaryArmy
Type = ASSASSINATION
MinStrength = 40
Cost = 30
MinSize = 8
SuccessChance = 0.5
SuccessText = "Nawi hrabrxe coldatx iz "Revols#ionnoi armii" ydarili v camoe cerd#e kapitalictiqeckoi mawinx, otkrxv ouonX v razuar cobranij v bankovckom coob^ectve. NeckolXko vidnxh financictov bxli ybitx, a takge tak nazxvaemoi prezident nawei ctranx. K cogalenis, vce tovari^i, yqactvys^ie v {toi ueroiqeckoi bitve bxli ybitx pravitelXctvennxmi voickami. {to pobeda dlj obxqnouo qeloveka, a dlj vac iura zakonqena."
OnSuccess = GameOver(SocialistAssassination);
GUISound = d3_gameover_shots.ogg
protaginist_texture = voter_socialist.dds
FailureText = ""
OnFailure = CreateGrudge(SocialistAssassination,Assassination attempt,_All_,0.06,0.8);TriggerEvent(FailedSocialistAssassination);

[prereqs]
