[config]
Name = IslandInvaded
GUIName = "Vtorgenie na octrov"
Texture = "event_soldier.jpg"
Description = "Vozmogno vx zabxli, qto sridiqecki, v coctav nawei ctranx vxhodit cyverennaj avtonomij Marbydoc. Qto ge. Horowaj novoctX coctoit v tom, qto qicto sridiqecki Marbydoc prodolgaet bxtX cyverennoi avtonomiei. Plohaj ge novoctX coctoit v tom, qto mx bolXwe ne mogem kontrolirovatX octrov. Ceuodnj, v 9 qacov ytra, ceparatictx atakovali vce pravitelXctvennxe zdanij i zahvatili kontrolX nad octrovom. Ecli bx mx bxli cilXnee, to razmectili bx voennxi uarnizon na {tom octrove, no yvx, {touo ne proizowlo. Na dannxi moment mx niqeuo ne mogem cdelatX, odnako patriotx v jrocti."
GUISound = d3_army_march.ogg
OnImplement = CreateGrudge(Island Invaded,IslandInvaded,IslandInvaded,-1.0,1.0);CreateGrudge(Island Invaded,IslandInvaded,_All_,-0.280,0.820);CreateGrudge(Island Invaded,IslandInvaded,Patriot,-0.55,0.80);CreateGrudge(Island Invaded,IslandInvaded,Patriot_freq,0.17,0.89);

[influences]
0 = "_random_,0.4,0.9"
1 = "MilitarySpending,0-(0.91*x)"
2 = _winning_,0+(0.6*x)"
3 = "NationalService,"0-(x*0.3)"
