[config]
Name = NaturalDisaster
GUIName = "Zemletrjcenie!"
Texture = "event_earthquake.jpg"
Description = "Vqera veqerom nawa ctrana peregila cvoe hydwee zemletrjcenie za poclednie uodx. Mnouie predprijtij okazalicX razrywennxmi, mnouie lsdi poterjli cvoi doma. CtoimoctX likvida#ii pocledctvii bydet vxcokoi, i {to, verojtno, okaget neuativnoe vlijnie na nawy {konomiky, dovolXno doluoe vremj. Mx mogem ogidatX, rezkouo padenij VVP v kratkocroqnoi percpektive, qto v cvos oqeredX, cogret bolXwys qactX nalouovxh poctyplenii. NadescX, vx cozdali ctrateuiqeckii rezerv denegnxh zapacov?"
GUISound = d3_earthquake.ogg
OnImplement = CreateGrudge(Earthquake!,NaturalDisaster,GDP,-0.180,0.850);CreateGrudge(Earthquake!,NaturalDisaster,NaturalDisaster,-0.900,0.900);CreateGrudge(Earthquake!,NaturalDisaster,_All_,-0.200,0.700);

[prereqs]

[influences]
0 = "_random_,0.000,0.200"
1 = "_winning_,0+(0.75*x)"
