See included whatsnew.txt for update news. This update requires only the initial release by us, or any updated version thereof.
Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
In Divinity:Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.
Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.
Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/ drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!
1. Unrar. 2. Install the Update. No further Update is needed for this release. 3. Copy over the cracked content from the /Crack directory on the image to your game install directory. 4. Play the game. 5. Support the software developers. If you like this game, BUY IT![/info]
Bug Fixes:
Gameplay Blocked when talking to Leandra while escaping from Death Knights Bairdotr party size issue fixed. You were no longer able to recruit a 4th party member. Loading your savegame should allow you to re-hire a 4th companion immediately. Fixed Homestead room-opening issue if you spoke to Zixzax with a companion first, while other player characters were arriving. If you had this issue pre-patch, you can try loading your save and returning to the Homestead. Fixed Zandalor being interruptible when you first meet him. This could cause story progression issues. Evelyn NPC blocked and remains in clinic before and after going through the lair scene Equipment usable in skill bar "Send to Homestead" appears in context menu if you start new game after loading save Change Tenebrium weapon damage calculation: Tenebrium ability is now a requirement and you get the damage boost from your weapon ability Kickstarter pet black spider should now be the black spider model instead of fleshy spider Ingame time incorrect after loading a save and then starting a new game Due to cloud being enabled, the way the player profiles are shown in the game has changed. All existing profiles are scanned and available, instead of only the profiles linked to your steam account. Fixed issue that could get your character stuck in skill preview mode after spamming skill keys when leaving a dialog
Mac specific changes:
VideoCardBlackList expanded with all the reported models for Yosemite (Lockup on first screen on old hardware) OpenGL specific fixes for flickering objects OpenGL performance improvements Effects library updated with camera effect Smoother zoom and scroll Books rendering issues with OpenGL Mouse right click in fake full screen was not working
Balancing changes: Cyseal
Chimaera (script improved) Dietmar (bugfix: enemies won't turn invisible again on save/load) Lighthouse Horror (bugfix: scripting error)
Black Cove
Crab Summoner (now summons more, hits harder, can teleport back to the player if too far away)
Luculla Forest
Blue Mushrooms (bugfix: summons will not be of a different faction anymore) Void Shepherd (bugfix: killing the shepherd now ends the fight) Drunk Goblins (bugfix: goblins were not ending turn when drinking from flower) Rafflesia (bugfix: now summons level 14 flowers) Shadow Summoner (now stronger & faster) Spider Queen (bugfix: now summons level 14 spiders) Kromkromkris (bugfix: doesn't get attacked by his own summons anymore)
Hiberheim
Boreas (bugfix: made non-teleportable & doesn't move when it's not his turn anymore)
Dark Forest
Anguish Demon (removed one summon, making the fight a bit easier) Fire Demon (summons void dogs faster) Kalgruuda Cloudpiercer (doesn't end turn after summoning and summons don't skip their first turn anymore) Braogg Spiritchaser (doesn't end turn after summoning anymore) Tunnel Mushroom (made non-teleportable)
Stats changes
Rebalanced Constitution & Damage: from Luculla to Dark Forest, overall, creatures go down faster but deal more damage Toned down Armor: some Armor scores were too high, resulting in unnecessarily long fight Rebalanced Initiative: some creatures had too high an Init, others too little. NPC Init scores will now be closer to players' score Rebalanced Willpower & Bodybuilding throughout the game Rebalanced physical & magical resistances Some creatures had high dexterity and were difficult to hit Pure elementals (fire, water, air, earth) now have proper resistances and immunities Magic weapons changed (example: a flaming sword would inflict pure fire damage. Now, it inflicts physical (slashing) damage + a fire boost)
Editor Update:
We have supplied a 3DSMax exporter to allow you to import custom animations and models into your mods
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