Note: Use Launcher.exe, included with the cracked content, for setting the language of your choice. You don't need to have any of the previous updates installed, as this update is featuring all previous updated content.
Version 1.0.0.4115 AI - The complete planet management of the AI was renewed. AI should now build up effective planets and manage them correctly. - Some methods for building more and better ships were included (the main AI update for ships and battles will be part of another patch)
Campaign
- Human EP 1: fixed a script bug, not counting already build laboratories - Human EP 2: added more resources to the asteroid fields - Human EP 2: adjusted Xor fleet spawns (longer delay and no cruisers) - Xor EP 1: Incoming Xor waves occure less often - Xor EP 1: fixed a bug that caused voice output not playing for 2nd cutscene - Increased average resources in asteroid fields - Enemy ships should now appear with more layout variety
Shipeditor - Fixed a possible crash when overwriting a ship layout - layouts of space stations and weapon platforms are now displayed in the layout browser under the structures tap - Fixed a bug that could crash the game related to the shipeditor scene, when switching scenes after battles - Small and medium space stations and weapon platforms can be build even though higher versions are explored - Fixed a possible crash when deleting layouts that are not currently open - Xor wapon names and descriptions corrected
Planet Management - Fixed a bug that caused a false calculation of planet production points and state grant ( led to grayed out buildings although you had enough resources to build) - Updated tooltips for planet buildings o Added info about the planets max population increase when the building is being build on the planet. o Added an info if the building gets a bonus from a special slot on the planet. - Added additional tooltips to the planet management sliders, giving the player more informations what the sliders are showing - Fixed “texture not found” errors with advanced colony modules from the Expansion techtree - Colonies and Invasion modules in orbit are now grayed out if you are not able to use them on the planet - Miningstations are now properly named
General - Added French language - Fixed problems with keyboard layouts (keyboard layouts are now based on the default language of your OS, not on the selected game language) - Updated the Steam install script (should fix many problems regarding to the VC++ Redist 2010) - Fixed a crash when destroying orbital buildings in a battle - Xeno Camps do not replace each other anymore, so that you can build the level you need - Xeno Camp upkeep removed - Xeno Camp build costs adjusted - Minor bugfixes
Legends of Pegasus [v1.0.0.4115] [ENG/GER] Fixed Files SKIDROW
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