Год выпуска: 15 марта 2014 Жанр: Action / Puzzle / 3D / 3rd Person Разработчик: Defrost Games Издатель: Defrost Games
Тип издания: Лицензия Язык текстов: Английский Язык озвучки: Английский Таблэтка: Не требуется
Минимальные системные требования: √ Операционная система: Windows XP, Vista, 7, 8 √ Процессор: Intel Pentium Dual-Core E2180 @ 2.0 GHz or AMD Athlon64 X2 3800+ @ 2.0 GHz √ Оперативная память: 2 GB GB RAM √ Видеокарта: Intel HD3000 runs it in 1280x720 (haven't been able to track down anything slower for testing) DirectX: Version 9.0c √ Место на жестком диске: 500 Mb available space √ Звуковое устройство: DirectX Compatible Sound Card with latest drivers
Описание: Project Temporality — это история о мрачном будущем, в котором человечество, вооружившись теориями Мартина Фогга, раскалило холодный Юпитер и начало заселять его спутники. Главным героем игры станет подоопытный под номером 87, работающий на одной из экспериментально-исследовательских баз на задворках планеты.
В геймплейной основе Project Temporality лежит «концепция однопользовательской кооперации». Манипулируя временем и пространством, 87-й сможет клонировать самого себя и решать вместе со своими копиями различные головоломки.
▄▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▄██▀▀ ▄██▀▄ ▓▄ ▄█ ▓██▀▀ ▓██ ▓▄ █ ▓██▀▀ ▄██▀▄ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▄ █▓ ▓██ █ ▓██▄█ ▓██▀█ ▓██▀ ▓██ ▓██▄█ ▓██▀ ▓██ █ █ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀ ▀▀▀ ▀ ▀▀▀ ▀ ▀▀▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀▀▀ ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Project Temporality is a third person Action/puzzle game developed around streamlining the concept of single player cooperation. You still solve problems using multiple clones of yourself, but instead of starting over from the beginning or any other fixed position with each clone, you can spawn them at any time you like. This removes most of the waiting usually associated with synchronizing clones in this kind of games. We also removed the frustration of having to replay entire puzzles involving multiple timelines by simply allowing you to seamlessly move backwards to any point in time.
We do it like this because we want to make it easy for you to perform the solution for the puzzle once you have figured it out. No waiting or trial and error with timing. To us this is the natural evolution of time based gameplay, born out of the frustration of having played puzzles you find the solution for in 15 seconds but that still takes a long time to actually solve due to not getting the timing perfect.
In Project Temporality you don't have to spawn your clones until you really need them. There is, however, a twist. When you spawn a new clone, you lose control over the old one and instead assume control of the new. This means that you can no longer use any item you picked up before you cloned. In other words, you have to be certain that you get the right clone to the right place.
You solve puzzles by manipulating elements of the world like doors, force fields, lasers, mirrors, elevators or platforms. You control their behavior by pressing buttons. Different button-types have different limitations. Some elements require you to carry a special item to be able to manipulate it. You also need to avoid falling to your death or touching anything electrified while avoiding lasers and plasma bullets.
▄▀▀▀▀▀▀▀▀▀ ▄██▀▀ ▓██▀▄ ▄██▀▄ ▓██ █ ▓██▀▄ ▓▄ █ ▓██▀▀ ▓█▄ █ ▓██▀▀ ▀▀▀▀▀▀▀▀▀▀▄ █▓ ▓██ █ ▓██▄▀ ▓██ █ ▓██ █ ▓██▄▀ ▓██▄█ ▓██▀ ▓██▄█ ▀██▄ █ ▀▀▀▀▀▀▀▀▀ ▀▀▀▀ ▀▀▀ ▀ ▀▀▀ ▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀▀▀▀▀ ▀ ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀ Tired about all the self-made CD/DVD images made from download versions of the games? Our games are made from physical sources if possible - like in the good old times and how we think it should still be done. In our opinion digital download versions should be tagged as such or at least it should be noted in the nfo. Also we think that physical sources never could be dupes of digital versions as well as CD versions are no dupes of DVD ones. All old and still active scene rules proof that we are right (the new S.I.R rules from 2009 and 2010 are not signed by any scene group and are not active because of that).
We bring you games that other groups do not do. We are different, like us or hate us. You think some games that we release are crap? We do not care because we think that scene means that every game should be released.
To rise the quality of our releases we now try to make all our releases both in normal image format (bin/cue or iso) as requested by the scene rules and also in clone (Alcohol 120%) format.
Игры, патчи, NoDVD, дополнения к играм,
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